Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts
I had an opportunity to give a talk showcasing BS series concept art at #creativemornings, "Taking a chance on planet Earth". Used Webpgr to build the presentation, take a look at the slides.

Asymmetric body highly maneuverable spacecraft. Piranhas are designed to patrol a thermosphere level of populated planets. The main task of the fleet is to split large asteroid bodies to avoid devastating collision with settled areas.







Sea Monster is space to surface vehicle. The vehicle development initially based on ekranoplan layout to fulfil logistics tasks on water worlds of 7th Sector. Several innovative features developed for the vessel: orbital drop, thermo-resistant chameleon skin, teflon belly coating, wing electromagnetic joints.

Sector 7: Futurescape SketchWall Challenge submission.

 Sea Monster space to surface ekarnoplan layout vehicle

Sea Monster nose

Sea Monster tail

First test flights revealed construction weaknesses of early four-intake engines. During Orbit Drop trials were discovered several engine failures which lead to crash of vehicle. The main reasons to failure were high drag force of the block shape, low power in generator unit to sustain stable anti-gravity field plus weak structure of the engine block. On the later stage of development the problematic engines were replaced with two fused double engines with classic round form which drastically improved safety and performance of the vehicle.

Early version of Sea Monster
Coffee Corps hover tank is aimed to deliver hot beverage to soldiers on action field. It is fast, manoeuvrable and heavily armoured logistics unit.

Imagine if it will not get to trenches...



Coffee Corps Unit.

Mad Bat is a hyper-sonic stealth unit. Convertible drone to pilot and backwards unit. The jet optionally carries external detachable engine at its belly.
Mad Bat hyper-sonic jet

Details.
Additional jet engine look on Mad Bat

Mad Bat nose tip

Mad Bat tail wing

Sketches.
Bat, high-speed stealth vessel

Preliminary rendering.
Here we go... Work in progress on BSAL spacecraft in Cinema 4D. Working on the design of drone which derives from initial drawings.

The project is moving slowly, just because I'm learning the software and its features. One of the main tools is used in the process is Body Paint. Awesome thing allows to paint over surfaces just like in Photoshop. Another discovery is the final render may look like it is drawn in Photoshop. The big wonder is that animation is stylised as quick 2D matte painting.



Work environment to your attention.



Clay material, which is very helpful to initiate morphology buildup helps to see bad surfaces. The spacecraft has flat fuselage packed with electronics. It has an option for canopy connection at the frontal bottom part. The canopy is optional feature which may be modelled in much later stage.



Real world size.



Next step is to work on clean white surface adding details like ribs, jets, braking flips.



The overall shape seems to look well balanced and dynamic.





The next step is to use rendered image for over-paint or sketch-over. Helps to develop plenty of variations in less time as it would take in 3D. The results were not satisfying, bit too obvious.



Later I met Vadim, a very talented guy, promising designer and good friend of mine Vadim Motov and requested to comment on the design. Vadim took it very seriously and made his version. Double tail and triangular intake, opening in the middle and some rigid wing connectors. Nice, ha! Several details are seems to work very well.



After the experiments, started to work Body Paint feature trying to lay down nicely the parting lines and markings. Something really surprising happened with the surface when I applied various greys. It became kinda weathered out and dirty emphasising the artificial Photoshop quick render look. Lovely appearance.





Additional details were added at this step. The flip got a chrome hydraulic cylinder and frontal part got sensors unit with glowing eye.



Up to now. The vessel is not finished yet, although the direction can be clearly seen, even previewed from various angles.





Experiments.


Levitating lightweight tank with compressed infrared beam cannon.




Semi-cybernetic drone jet from 32nd Intelligence Cluster.


Death of pilot scene at landing pad close to his interstellar cruiser. God knows why he was killed.





Tarantula is a multipurpose spacecraft with magnetic joints solution, interchangeable cockpit and hovering abilityes. The cockpit can be exchanged with artificial intelligence unit.

Tarantula spacecraft

Tarantula tail details

Tarantula cockpit and body zoom-in

Tarantula nose

With help of DeviantArt community started to develop new visual style for BS series artworks. Using Request Critique has released few of my chakras. Inspired by the result redone the original BS Tarantula artwork into darker colours variant. The the ship got some new elements and became more expressive then the original, I guess.

Original Tarantula design

Vessel rendering steps.
Tarantula rendering first step

Tarantula rendering basic shapes

Tarantula noise layer

Tarantula color patches

Tarantula details trial

Tarantula parting lines and markings
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